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Author Topic: Extracted texture is smaller than it should be  (Read 11718 times)
hectorox
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« on: March 25, 2010, 17:35 »

Hi,

Can somebody tell me how to extract a texture in PF_NormalMap_HQ, PF_DXT1, PF_DXT5 Format ?

greetz

hectorox
« Last Edit: March 25, 2010, 17:43 by hectorox » Logged
Gildor
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« Reply #1 on: March 25, 2010, 19:11 »

These formats are supported by umodel. You should not have problems.
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hectorox
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« Reply #2 on: March 25, 2010, 19:25 »

Example:

There is a texture with PF_NormalMap_HQ, size 2048x2048

But when I want to export this I only get the texture in 512x512. So it can not be the same.

Can you help me out?

greetz

hectorox
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Gildor
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« Reply #3 on: March 25, 2010, 23:25 »

You say: this texture is extracted. So, this is not an umodel problem. Why do you think that its size is 2048x2048?
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hectorox
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« Reply #4 on: March 26, 2010, 00:48 »

You say: this texture is extracted. So, this is not an umodel problem. Why do you think that its size is 2048x2048?

Sry Gildor,  I know see that the picture 512x512 is shown in umodel 2048x2048 upscaled. I thought it is a better quality but it isn`t.

Why do you think that its size is 2048x2048
Because it`s written width: 2048, height: 2048

thanks anyway,

greetz

hectorox
« Last Edit: March 26, 2010, 00:50 by hectorox » Logged
Gildor
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« Reply #5 on: March 26, 2010, 01:26 »

Original picture is 2048x2048. But cooked version of this texture contains only 512x512.
There is a special settings for Texture2D which allows artists to specify resolution of each texture for cooked game separately for PC, XBox360 and PS3. If artist desire to rescale texture, he will change this setting and re-cook package. Non-cooked (source) package contains uncompressed texture in original resolution.
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